• Dungeon Hunter: Alliance
Release Date: 2012 February 22nd (NA), February 23rd (EU)
Players: 1-4 (Online Co-Op)
Dungeon Hunter: Alliance (DHA) is an isometric dungeon crawler RPG created by Gameloft, Ubisoft's mobile game development studio. Isometric dungeon crawlers, often affectionately dubbed "Diablo clones", feature a camera view looking down at the player, as opposed to the standard over-the-shoulder camera of most third-person games. This is a release title for the PS Vita and was the only Western style RPG at the time of release on the console.
DHA is set in a fantasy universe, featuring your standard orcs, goblins, and skeletons. It is a world of magic and darkness where you control one of three classes: the warrior, the mage, or the rogue. Each of which has a completely different set of skills and armor available. The main purpose of the game, is to fight through hordes of enemies to find bits of treasure and new armor. Fighting alongside the player, is a fairy. This fairy may be controlled using the back touch pad or the right analog stick and serves as an additional attack against enemies. DHA also features an online cooperative multiplayer mode, allowing you and up to three other people to venture through the land together. While playing with other people, you are locked to the same screen as the other players, often forcing you to wait while people gather their loot, or adjust their skills. The difficulty grows as each new player joins, making it both challenging and rewarding to play online.
DHA was met with great controversy in the Vita community at launch over it's price. The game is a direct port of the Apple Store/PS3 version which, at the time of release, sold for $3 and $13 respectively, while the Vita version sported a full $40 price tag in NA.